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Clash Royale profile

Competitive card battles with arenas, clans and seasonal progression.

The next trophy milestone makes another quick match feel like progress.

Where the money comes from

Optional purchases and passes support the free-to-play model.

Sources (6)

What they made last year

Supercell reported 2025 revenue of €2.65 billion before the impact of changes in deferred revenue; Finnish statutory reporting uses a different revenue timing basis.

Sources (4)

How much they keep

EBITDA before changes in deferred revenue was €932 million in 2025. EBITDA measures a different stage of profitability from net income.

Sources (4)

What they’re worth

The studio sits within Tencent’s listed corporate group. A valuation of Tencent covers many other businesses as well.

Sources (4)

Where the money is heading

Passes, cards, cosmetics and progression products monetise repeat competitive play.

Sources (6)