Clash Royale profile
Clash Royale
supercell.com(opens in new tab)Competitive card battles with arenas, clans and seasonal progression.
The next trophy milestone makes another quick match feel like progress.
Where the money comes from
Optional purchases and passes support the free-to-play model.
Sources (6)
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
- Supercell revenue declines 4% to €2.65bn in 2025 | PocketGamer.bizCompany reporting · accessed 18 October 2026
- Supercell generates $3B in 2025 revenue, down 4%, while profits grew - GamesBeatCompany reporting · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
What they made last year
Supercell reported 2025 revenue of €2.65 billion before the impact of changes in deferred revenue; Finnish statutory reporting uses a different revenue timing basis.
Sources (4)
- Supercell generates $3B in 2025 revenue, down 4%, while profits grew - GamesBeatCompany reporting · accessed 18 October 2026
- Supercell revenue declines 4% to €2.65bn in 2025 | PocketGamer.bizCompany reporting · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
How much they keep
EBITDA before changes in deferred revenue was €932 million in 2025. EBITDA measures a different stage of profitability from net income.
Sources (4)
- Supercell generates $3B in 2025 revenue, down 4%, while profits grew - GamesBeatCompany reporting · accessed 18 October 2026
- Supercell revenue declines 4% to €2.65bn in 2025 | PocketGamer.bizCompany reporting · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
What they’re worth
The studio sits within Tencent’s listed corporate group. A valuation of Tencent covers many other businesses as well.
Sources (4)
- Supercell revenue declines 4% to €2.65bn in 2025 | PocketGamer.bizCompany reporting · accessed 18 October 2026
- Supercell generates $3B in 2025 revenue, down 4%, while profits grew - GamesBeatCompany reporting · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Where the money is heading
Passes, cards, cosmetics and progression products monetise repeat competitive play.
Sources (6)
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
- Supercell revenue declines 4% to €2.65bn in 2025 | PocketGamer.bizCompany reporting · accessed 18 October 2026
- Supercell generates $3B in 2025 revenue, down 4%, while profits grew - GamesBeatCompany reporting · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Who runs it
Supercell Oy · Supercell / Tencent
Supercell is controlled within Tencent’s ownership group. Its studio model has produced several separate games, including Brawl Stars, Clash of Clans and Clash Royale.
Sources (5)
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
- Supercell revenue declines 4% to €2.65bn in 2025 | PocketGamer.bizCompany reporting · accessed 18 October 2026
- Supercell generates $3B in 2025 revenue, down 4%, while profits grew - GamesBeatCompany reporting · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
What AI does here
Matchmaking and automated battle rules organise competition. The game’s retention mechanics are progression, collection and live events.
Sources (4)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
Who supplies the brains
Supercell develops Clash Royale within Tencent’s ownership group.
Sources (4)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
What it learns from you
Supercell’s March 2026 policy describes game/account, device, content and partner information and privacy/advertising choices. It explains retention while an account is active and de-identification of some unused data. Social login, marketing consent and purchase permissions should be considered separately.
Sources (5)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
Who checks its work
Balance changes, competitive rules and reporting shape fair play; official updates explain changes to reward systems.
Sources (5)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
How much choice you have
Choose a session length before chasing the next trophy threshold, and inspect what a paid pass actually adds.
Sources (5)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
Editorial Trust score: 60/100
Assessed 18 October 2026
What they say vs what they do
15/25 points
Clash Royale is covered by Supercell’s published game privacy framework. Card progression, competition and seasons shape the experience; the appeal of a new season does not independently establish the value of a purchase.
Sources (3)
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
What they know—and what they do with it
15/25 points
Supercell’s March 2026 policy describes game/account, device, content and partner information and privacy/advertising choices. It explains retention while an account is active and de-identification of some unused data. Social login, marketing consent and purchase permissions should be considered separately.
Sources (3)
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Quality vs Quantity
15/25 points
Card progression, competition and seasons shape the experience; the appeal of a new season does not independently establish the value of a purchase.
Sources (5)
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
How much control you really have
15/25 points
Choose a session length before chasing the next trophy threshold, and inspect what a paid pass actually adds.
Sources (5)
- Clash Royale — Trust evidencePublic primary documentation · accessed 18 October 2026
- Clash Royale — official product pagePrimary product · accessed 18 October 2026
- Clash Royale — Apple App StorePrimary store metadata · accessed 18 October 2026
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Who does it better
Comparison priority: enjoyable battles and a satisfying deck, then the resources needed for progression. Chasing a trophy threshold can feel different from playing a game you like.
Sources (2)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Tools to keep more to yourself: privacy tools and account protection in The Escape Hatch.
Reinforcement— The reward
Victories, card upgrades and Trophy Road rewards create repeated milestones.
Sources (2)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Prompts & Cues— The trigger
Pass tasks, events and clan activity keep new objectives visible.
Sources (2)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Response Effort— The easy path
Short battles and saved decks minimise the work of starting again.
Sources (2)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Social Influence— The crowd
Clans, rankings and shared deck strategies turn individual play into a competitive community.
Sources (2)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Loss Aversion & Scarcity— The pressure
Seasonal rewards and the chance to recover a loss make stopping after a defeat difficult.
Sources (2)
- March Update 2026 × Clash RoyalePublic product or reporting · accessed 18 October 2026
- CLAN WARS 2 IS HERE! × Clash RoyalePublic product or reporting · accessed 18 October 2026
Want tools for reclaiming your attention? Try The Escape Hatch →