Candy Crush Saga profile
Candy Crush Saga
candycrushsaga.com(opens in new tab)A level-based match-three puzzle game.
Being one move short makes the next offer feel unusually relevant.
Where the money comes from
Optional purchases and advertising support the free-to-play model.
Sources (6)
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
- MICROSOFT CORPORATION — SEC company factsPrimary regulatory filing · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
What they made last year
Microsoft Corporation: USD 331.84 billion revenue in the year ended 2026-06-30. Net income: USD 133.75 billion. Group/company figures.
Sources (4)
- MICROSOFT CORPORATION — SEC company factsPrimary regulatory filing · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
How much they keep
40.31% net margin for the year ended 2026-06-30: reported net income divided by revenue.
Sources (4)
- MICROSOFT CORPORATION — SEC company factsPrimary regulatory filing · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
What they’re worth
Microsoft Corporation (MSFT), 2026-10-16 snapshot: USD 529.05 per share. Market capitalisation: USD 3.93T.
Sources (5)
- Microsoft Corporation — dated market snapshotSecondary market data · accessed 18 October 2026
- MICROSOFT CORPORATION — SEC company factsPrimary regulatory filing · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Where the money is heading
Optional purchases and advertising monetise a free game built for long-term repeat play.
Sources (6)
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
- MICROSOFT CORPORATION — SEC company factsPrimary regulatory filing · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Who runs it
King.com Limited · Microsoft Corporation
Microsoft owns LinkedIn and GitHub as well as Teams, Bing and its office products. An OpenAI partnership is a separate relationship from owning those services.
Sources (6)
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
- Microsoft Corporation — dated ownership disclosurePrimary regulatory filing · accessed 18 October 2026
- MICROSOFT CORPORATION — SEC company factsPrimary regulatory filing · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Selected dated shareholder disclosures
The Vanguard Group
An investment-management group. This is a historical aggregate disclosure; its 2026 internal realignment/disaggregation prevents treating the old aggregate as a current holding.
- Equity percentage
- 8.95%
- Disclosure as of
- 30 September 2025
Historical 2025 proxy aggregate; based on a February 2024 filing, not a current 2026 ownership estimate.
Sources (1)
- Microsoft Corporation — dated ownership disclosurePrimary regulatory filing · accessed 18 October 2026
BlackRock
An investment-management group reporting voting or investment authority over shares held through managed portfolios. The position is not all the manager’s own economic wealth.
- Equity percentage
- 7.3%
- Disclosure as of
- 30 September 2025
2025 proxy table based on a February 2024 disclosure; not a live position.
Sources (1)
- Microsoft Corporation — dated ownership disclosurePrimary regulatory filing · accessed 18 October 2026
Sources (1)
- Microsoft Corporation — dated ownership disclosurePrimary regulatory filing · accessed 18 October 2026
See the wider ownership picture in The HenHouse →
Photo credits
- The Vanguard Group — The Vanguard Group. Public domain. Wikimedia raster rendition resized to fit 168 pixels; lossless WebP, original colours and proportions.
- BlackRock — BlackRock. Public domain. Original SVG geometry unchanged; contained in a white tile.
What AI does here
Automated level systems and analytics support a large live puzzle game. The key user-facing mechanisms are levels, boosters, lives and event progression.
Sources (6)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
Who supplies the brains
King develops Candy Crush Saga within Microsoft’s gaming group.
Sources (6)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
What it learns from you
King describes game/activity, account, device and purchase-related information. Its policy explains personalisation of gameplay and offers, direct-marketing choices and linked social-account handling. Purchase permissions, marketing preferences and account deletion are different controls.
Sources (6)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
Who checks its work
Game support explains lives and boosters; purchase controls and account recovery sit outside the puzzle board.
Sources (6)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
How much choice you have
Choose a spending limit before reaching the one-move-short moment, when the offer feels most persuasive.
Sources (6)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
Editorial Trust score: 55/100
Assessed 18 October 2026
What they say vs what they do
15/25 points
Candy Crush combines level progression, boosters and optional purchases. King’s policy describes AI-personalised gameplay, including difficulty and offers.
Sources (4)
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
What they know—and what they do with it
10/25 points
King describes game/activity, account, device and purchase-related information. Its policy explains personalisation of gameplay and offers, direct-marketing choices and linked social-account handling. Purchase permissions, marketing preferences and account deletion are different controls.
Sources (4)
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Quality vs Quantity
15/25 points
A difficult level and a paid booster are part of a commercial game economy.
Sources (6)
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
How much control you really have
15/25 points
Choose a spending limit before reaching the one-move-short moment, when the offer feels most persuasive.
Sources (6)
- Candy Crush Saga — Trust evidencePublic primary documentation · accessed 18 October 2026
- Candy Crush Saga — official product pagePrimary product · accessed 18 October 2026
- Candy Crush Saga — Apple App StorePrimary store metadata · accessed 18 October 2026
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Who does it better
Comparison priority: the puzzle itself versus paying to preserve momentum. A near-complete level can make a small purchase feel more necessary than it is.
Sources (3)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Tools to keep more to yourself: privacy tools and account protection in The Escape Hatch.
Reinforcement— The reward
Cascades, completed levels and boosters reward both luck and successful planning.
Sources (3)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Prompts & Cues— The trigger
Daily treats, events and available lives give the next visit a ready-made purpose.
Sources (3)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Response Effort— The easy path
Simple matching and a familiar level map make another attempt easy to start.
Sources (3)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Social Influence— The crowd
Friends can send lives, and event competition makes progress part of a wider crowd.
Sources (3)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Loss Aversion & Scarcity— The pressure
Lives limit attempts; a nearly completed level makes buying extra moves feel like protecting existing effort.
Sources (3)
- How do lives work? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- What are Boosters? – Candy Crush SagaPublic product or reporting · accessed 18 October 2026
- Boosters & lives - King CommunityPublic product or reporting · accessed 18 October 2026
Want tools for reclaiming your attention? Try The Escape Hatch →